Sunday, October 31, 2010

Wk6 - Installation and Nodes Videos

Installation and Nodes in Crysis

Here are the final videos taken of the Crysis environment. They show the AI nodes used throughout the development of the Porosity lens.


Station













Restaurant







Saturday, October 2, 2010

Wk4 - Tutorial Subject

Tutorial Subject

The core subject for this course is Porosity. The first experiment was to express the notion of Porosity and the physical effects of explosions on it. To represent this, there were many Archetype entities added to create the scene, along with a custom Sketchup model that incorporated the use of flow graph nodes - to make the platforms move. Something which could have made this a little more successful was if the platforms moved as soon as the player stepped on them, rather then having the player to control its movement using the keyboard.

For the second experiment, Porosity is investigated in a personal and humanly manner. The objective is to analyse how long people stay in an area and how they travel from place to place.